Some of my other works include: Space of a sound
(2011), a distributed sound trap; Control yourself
(2012), a way of entering into a video surveillance system; and Paranoiapp
(2015), a tool or social psychology experiment in the form of a mobile application.
Space of a sound was one my first experiments with interactivity and human perception. I created a simple algorithm that tracked people inside of a room and adjusted the sound from four loudspeakers (one in each corner) according to the position of a moving person.
The effect was close to the frustration that people feel in a deprivation space, but much more real. The algorithm smoothly adjusted the sound volume if you came closer to one of the speakers. The closer you came, the lower it became, so after several moves around you started to think that the sounds were not coming from the speakers, but just existed in the space.
The project was never properly shown, but was made only as a test model